Marvel SNAP Patch Notes — August 20, 2024

Read up on all the updates coming to Marvel SNAP with the latest game patch.

Marvel SNAP Patch Notes — August 20, 2024
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The latest Marvel SNAP monthly patch is here and it brings some Card and Location changes as well as som interesting new features!
 

PATCH HIGHLIGHTS

Feature improvements is the name of the game in this patch. From new rotating Cosmetics to Custom Card updates to Alliances, we’ve got some frequently requested changes coming.
On top of that, a few Card Balance and Location updates are included as well. Without further ado, let’s dive in.

FEATURES

Finishes Update
  • Prism Finishes now have a color blasted prismatic theme.
  • If there's a specific card background you love, good news! You can now use any Flare you've unlocked with the Base Finish.
Rotating Cosmetic Shop (Custom Card/Shop)
  • In both the Shop and Custom Card screen, players will be able to purchase a rotating set of Cosmetics like borders. The available offerings will match in each location.
  • The Shop now has more Cosmetics offerings than it did previously.
Custom Card Improvements
  • The Custom Card interface has been improved to make it easier to edit the Custom Card slot for each card/character in the Collection screen. This includes UI updates to Finishes and Flares.
Alliances Improvements
  • Added a Deck Share button to Alliance Chat. This allows players to share their decks right into Chat. They can also use this button to paste a deck code.
  • Player variants are now shown on 8-cube wins in Chat. As well as for the new Deck Share feature.
  • Updated Bounties to limit the amount of same type bounties that appear. Now, only three of the same time of bounty can appear on the Bounty Board.
  • More Emblems! Check ‘em out!

AUDIO

Added voice lines for the following cards:

BALANCE UPDATES

CARD UPDATES

We’re focusing OTAs on making metagame balance updates as they can react more quickly, whereas patches like this will focus on longer term projects and quality of life improvements. Today’s focus is the latter; all of these card changes are text only while their function remains the same.
  • [Old] 2/2 - On Reveal: Set all cards here to their base Power.
  • [New] 2/2 - On Reveal: Reset all cards here to their original Power.
Last time we changed Shadow King’s function to remove Power modifiers rather than adding new ones. Despite that approach being more intuitive in isolation, a lot of people expressed confusion around Valkyrie behaving differently with such similar words, and existing cases like Quantum Realm being less clear. We agree, and are updating Shadow King’s words to better convey his unique effect.
  • [Old] 3/3 - On Reveal: Discard a card with an even Cost from each player’s hand.
  • [New] 3/3 - On Reveal: Discard an even-costed card from each player's hand.
As we mentioned in the last patch notes, the updated Moon Knight’s wording ended up mismatched with the update to how we write cards that care about costs. Now they match!
  • [Old] 3/5 - On Reveal: Recruit the lowest-Cost card from your opponent's deck to your side of this location.
  • [New] 3/5 - On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
We inadvertently left Baron Zemo out of that same round of templating updates, so are rewording him to help clarify that, like Jane Foster, he checks the card’s current cost in the deck (and always has).

LOCATION UPDATES

We’ve been taking a hard look at our location pool and expect to make more changes as we reevaluate location designs. We’re starting with some of the locations longtime players have found most frustrating to encounter.
Data indicated that many players deeply disliked the experiences these locations created, even at fairly low frequency. So we’ve decided to take them offline while we workshop changes.
District X was much more divisive. Many experienced players found it frustrating not to play with the decks they’d constructed, but many players who were still in the midst of discovering cards found it fun and exciting to have a window into playing with ones they don’t have. In order to support both groups, District X will no longer appear in games for the majority of players, but will still show up for those early in their MARVEL SNAP journeys.
  • [Old] Both players draw from their opponent's decks.
  • [New] Draw 2 cards from your opponent's deck.
Weirdworld faced a similar issue with keeping players from playing with their own decks. Many people enjoyed trying to use their opponent’s cards, but didn’t enjoy losing the chance to use their own strategies. So now you can use both!
  • [Old] Cards with abilities can't be played here.
  • [New] Cards that didn't start in your deck cost 1 more. (max 6)
We removed Sandbar a while back because the set of cards it interacted with was too narrow, leaving it not all that fun or interesting to play with. Now we’ve found it a new niche. We like to have locations in the pool that throw a wrench in various decks’ game plans that they have to maneuver around. With the locations that stop you from using your deck going away, we wouldn’t have much to interact with Thanos and Arishem pumping a bunch of extra cards into decks or Kate Bishop adding them to hand.

Bug Fixes

Card and Location Logic Fixes in 31.x

  • Leader now properly copies cards that were destroyed regardless of who has priority that turn

Card and Location Art Fixes in 31.x

  • Fixed an issue that was causing cards to occasionally display way too large in Artist Detail view
  • Moon Knight’s discarded card asset no longer displays underneath the End Turn button
  • Cancun’s location text no longer is partially highlighted when a card is dragged over its icon

Other Fixes in 31.x

  • Fixed a missing localization string for the Profile button
  • Clicking on the buttons within News items that redirect to other areas of the game no longer results in the bottom navigation bar disappearing
  • Clicking the area where the “Copy Code” button in Friendly Battle was no longer triggers the button press SFX after the button’s been removed
  • The Play button no longer stops functioning if a player quickly clicks it and another button on the navigation bar immediately after

Alliance Fixes in 31.x

  • Fixed an issue that was causing Alliance points earned by a member who recently left the Alliance from being taken into account for Alliance-wide rewards
  • Resolved several layering and layout issues with Alliance chat
  • Spaces should no longer display as squares in Alliance chat when using the Pinyin keyboard
  • Fixed an issue that was causing an Alliance’s current week progress bars to display incorrectly
  • Android users should no longer see a single character deleted when accessing text input fields for Alliance information
  • Adjusted the spacing and scaling of some of the headers on the Alliance UI to ensure they fit properly for all supported languages
  • Resolved a timing related UI issue that could occur when an Alliance applicant withdraws their application within the same window of time as the leader accepts their application
  • Cleaned up the animation of the celebratory VFX for when a player joins an Alliance
  • Fixed an issue that would cause the Alliance progress bar to no longer update until claiming the next bounty

PC Fixes in 31.x

  • [PC] The chat input field should not longer be occasionally pushed off screen
  • [PC] A red notification pip on the Main tab should no longer stubbornly persist

Existing Known Issues

  • The favorites icon may unintentionally be highlighted when equipping new cosmetics
  • The “Claimed” banner on the season pass may be misaligned for some levels