Marvel SNAP Series 2 Deck Guide: Control

Learn how to play the first Marvel SNAP decks you will be able to build

Marvel SNAP Series 2 Deck Guide: Control
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This Marvel SNAP Pool 2 Deck guide is part of a compendium of decks new players can create and improve. The core idea of this guide is to help the new player experience by giving tips on how to play these decks and enhance them as you complete your Pool 1 Marvel SNAP collection by acquiring new cards.
The full list of decks can be found in these specific articles: Pool 1 decks & Pool 2 decks. As an additional resource, you can sync your collection using the Untapped.gg Deck Tracker and check out our Pool 1 & Pool 2 deck pages, where you can find decks you can build right away with the cards you own. Furthermore, you can check how popular and powerful they are in the metagame with our Global stats. That being said, let’s jump into the guide.

Marvel SNAP Series 2 Deck: Control

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General Gameplan

We include the major 3 tech cards (Shang-Chi, Enchantress, and Killmonger) to deal with almost any opponent we can face, allowing us to remove their power and disrupt their gameplan. Simultaneously, we are able to play our own uninterruptable power through cards like Sunspot+Armor+Infinaut or Storm+Jessica Jones.
Priority management becomes critically important, as you want to be able to play your tech cards in reaction to your opponent's plays. Often, you'll want to be flipping your cards second, so you can use a Shang Chi or an Enchantress to remove the power applied by a key card of your opponent, or a Killmonger after an opposing zoo deck empties their hand. Additionally, learning the metagame is incredibly valuable, as it will let you know if you should be playing the tech cards you have or holding them for a bigger target as well as predicting and countering an opponent's T6 play.

Card Breakdown:

Shang-Chi: One of the core 3 tech cards in this deck, he is able to remove high-power targets like opposing Hulks and Infinauts. Your success with Shang-Chi will depend greatly on your ability to both not have priority going into T6 as well as predicting your opponent's plays. It is important to learn the decks that are played in the metagame and what cards those decks typically run to get the most out of this card.
Enchantress: One of our core cards, Enchantress helps disable an opponent's Armor so a target behind can get Shang'd, disable a lane where an opponent is stacking ongoing cards, or break a Dino Devil when you don't have Shang Chi or it is behind an Armor.
Killmonger: The last of our 3 core tech cards, Killmonger effectively shuts down zoo decks completely, as well as eliminating opposing buffed Sunspots. You just have to be careful to protect your own Sunspot with Armor.
Sunspot: Allows us to make use of our energy when we play our tech cards off curve (playing them on a turn later than their cost, so playing Shang-Chi on T5 or 6), as well as being a great card to have in a lane with Storm, as we are able to apply power to the flooded location. Furthermore, synergizes incredibly well with Infinaut.
Scorpion: A solid 2-cost card that can reduce an opponent's card power.
Armor: Provides both disruption against destroy decks as well as protecting our Sunspot from our own and opposing Killmongers.
Storm: Allows us to lock down a lane with Jessica Jones or Sunspot early, helping to guarantee a lane win. Additionally, locking down the lane means that opponents will have to play their cards more predictably in the remaining lanes, allowing us to more effectively hit targets without our Shang and Enchantress.
Jubilee: Provides a way for us to cheat out some of our bigger cards like Infinaut, Hulk, and Vision.
Jessica Jones: JJ provides a lot of power on board for a very low cost, and combos incredibly well with Storm. Additionally, if our opponent contests the lane we play her in, we can use Vision played in another lane and move him to get extra power to her while leaving our T6 play for more power or disruption.
Vision: Allows us to move a significant amount of power to any location on the board, which can be useful for accessing locked-off locations, like Death's Domain or a Flooded location from Storm. Additionally, he is an amazing hit off of Jubilee's ability.
The Infinaut: He primarily serves as an extremely powerful hit off of Jubilee. However, in the games we are able to lock down and win a location with Storm early on, skipping T5 to play 20 power on T6 will almost always win us the game.
Hulk: Another solid hit off of Jubilee, and another great T6 play after a T3/4 of Storm and Jessica Jones.
 
For more Pool 1 and 2 Marvel SNAP Dino decks, you can check our Decks page to find those you can build with your collection

Additional Resources

 

About this article

This article was written by several contributors from the Marvel SNAP’s Official Discord Wiki Team. The Wiki Team is a group of community members who work on and contribute articles to Marvel SNAP’s Discord Wiki. Learn more about this program.

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  • [4/13/2024] Introduced

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